Murphy's Laws of Combat Operations
Here they are (Humor tag added, so John will know and not be upset)
Murphy’s Laws of Combat Operations
- Friendly fire – isn’t.
- Recoilless rifles – aren’t.
- Suppressive fires – won’t.
- You are not Superman; Marines and fighter pilots take note.
- A sucking chest wound is Nature’s way of telling you to slow down.
- If it’s stupid but it works, it isn’t stupid.
- Try to look unimportant; the enemy may be low on ammo and not want to waste a bullet on you.
- If at first you don’t succeed, call in an airstrike.
- If you are forward of your position, your artillery will fall short.
- Never share a foxhole with anyone braver than yourself.
- Never go to bed with anyone crazier than yourself.
- Never forget that your weapon was made by the lowest bidder.
- If your attack is going really well, it’s an ambush.
- The enemy diversion you’re ignoring is their main attack.
- The enemy invariably attacks on two occasions: When they’re ready or when you’re not.
- No PLAN ever survives initial contact.
- There is no such thing as a perfect plan.
- Five second fuzes always burn three seconds.
- There is no such thing as an atheist in a foxhole.
- A retreating enemy is probably just falling back and regrouping.
- The important things are always simple; the simple are always hard.
- The easy way is always mined.
- Teamwork is essential; it gives the enemy other people to shoot at.
- Don’t look conspicuous; it draws fire. (For this reason, it is not at all uncommon for aircraft carriers to be known as bomb magnets.)
- Never draw fire; it irritates everyone around you.
- If you are short of everything but the enemy, you are in the combat zone.
- When you have secured the area, make sure the enemy knows it too.
- Incoming fire has the right of way.
- No combat ready unit has ever passed inspection.
- No inspection ready unit has ever passed combat.
- If the enemy is within range, so are you.
- The only thing more accurate than incoming enemy fire is incoming friendly fire.
- Things which must be shipped together as a set, aren’t.
- Things that must work together, can’t be carried to the field that way.
- Radios will fail as soon as you need fire support. Corollary: Radar tends to fail at night and in bad weather, and especially during both.
- Anything you do can get you killed, including nothing.
- Make it too tough for the enemy to get in, and you won’t be able to get out.
- Tracers work both ways.
- If you take more than your fair share of objectives, you will get more than your fair share of objectives to take.
- When both sides are convinced they’re about to lose, they’re both right.
- Professional soldiers are predictable; the world is full of dangerous amateurs.
- Military Intelligence is a contradiction.
- Fortify your front; you’ll get your rear shot up.
- Weather ain’t neutral.
- If you can’t remember, the Claymore is pointed towards you.
- Air defense motto: shoot ’em down; sort ’em out on the ground.
- ‘Flies high, it dies; low and slow, it’ll go.
- The Cavalry doesn’t always come to the rescue.
- Napalm is an area support weapon.
- Mines are equal opportunity weapons.
- B-52s are the ultimate close support weapon.
- Sniper’s motto: reach out and touch someone.
- Killing for peace is like screwing for virginity.
- The one item you need is always in short supply.
- Interchangeable parts aren’t.
- It’s not the one with your name on it; it’s the one addressed “to whom it may concern” you’ve got to think about.
- When in doubt, empty your magazine.
- The side with the simplest uniforms wins.
- Combat will occur on the ground between two adjoining maps.
- If the Platoon Sergeant can see you, so can the enemy.
- Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep.
- The most dangerous thing in the world is a Second Lieutenant with a map and a compass.
- Exceptions prove the rule, and destroy the battle plan.
- Everything always works in your HQ, everything always fails in the Colonel’s HQ.
- The enemy never watches until you make a mistake.
- One enemy soldier is never enough, but two is entirely too many.
- A clean (and dry) set of BDU’s is a magnet for mud and rain.
- The worse the weather, the more you are required to be out in it.
- Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can’t hit the broad side of a barn.
- The more a weapon costs, the farther you will have to send it away to be repaired.
- The complexity of a weapon is inversely proportional to the IQ of the weapon’s operator.
- Field experience is something you don’t get until just after you need it.
- No matter which way you have to march, it’s always uphill.
- If enough data is collected, a board of inquiry can prove anything.
- For every action, there is an equal and opposite criticism. (in boot camp)
- Airstrikes always overshoot the target, artillery always falls short.
- When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible.
- Those who hesitate under fire usually do not end up KIA or WIA.
- The tough part about being an officer is that the troops don’t know what they want, but they know for certain what they don’t want.
- To steal information from a person is called plagiarism. To steal information from the enemy is called gathering intelligence.
- The weapon that usually jams when you need it the most is the M60.
- The perfect officer for the job will transfer in the day after that billet is filled by someone else.
- When you have sufficient supplies & ammo, the enemy takes 2 weeks to attack.When you are low on supplies & ammo the enemy decides to attack that night.
- The newest and least experienced soldier will usually win the Medal of Honor.
- A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
- Murphy was a grunt.
- Beer Math –> 2 beers times 37 men equals 49 cases.
- Body count Math –> 3 guerrillas plus 1 probable plus 2 pigs equals 37 enemies killed in action.
- The bursting radius of a hand grenade is always one foot greater than your jumping range.
- All-weather close air support doesn’t work in bad weather.
- The combat worth of a unit is inversely proportional to the smartness of its outfit and appearance.
- The crucial round is a dud.
- Every command which can be misunderstood, will be.
- There is no such place as a convenient foxhole.
- Don’t ever be the first, don’t ever be the last and don’t ever volunteer to do anything.
- If your positions are firmly set and you are prepared to take the enemy assault on, he will bypass you.
- If your ambush is properly set, the enemy won’t walk into it.
- If your flank march is going well, the enemy expects you to outflank him.
- Density of fire increases proportionally to the curiousness of the target.
- Odd objects attract fire – never lurk behind one.
- The more stupid the leader is, the more important missions he is ordered to carry out.
- The self-importance of a superior is inversely proportional to his position in the hierarchy (as is his deviousness and mischievousness).
- There is always a way, and it usually doesn’t work.
- Success occurs when no one is looking, failure occurs when the General is watching.
- The enemy never monitors your radio frequency until you broadcast on an unsecured channel.
- Whenever you drop your equipment in a fire-fight, your ammo and grenades always fall the farthest away, and your canteen always lands at your feet.
- As soon as you are served hot chow in the field, it rains.
- Never tell the Platoon Sergeant you have nothing to do.
- The seriousness of a wound (in a fire-fight) is inversely proportional to the distance to any form of cover.
- Walking point = sniper bait.
- Your bivouac for the night is the spot where you got tired of marching that day.
- If only one solution can be found for a field problem, then it is usually a stupid solution.
- All or any of the above combined.
Always enjoyed this list......tracer fire works both directions....in life as well as combat......
After 26 years in the Army, this one is VERY true.
As a Platoon Sergeant, I have a very wild imagination. I used to love hearing "we have nothing to do".
Those guys should have had my dad for a father. We never told Dad we were bored
The most important one is not listed.
1. Try your best to not participate in a war demanded by politicians which are based on lies and waged for profit by the 'private sector'.
Being a Vietnam Veteran, 68-69----I still have my reservations.
#108. If you have to tell your platoon sergeant 'you have nothing to do', he doesn't either.
There always has to be one person.....sigh.....please note the humor tag.
# 87 - beer math - absolutely correct.
I'm the same weight now that I was then. So I'm good to go...One small problem, I'm 2 1/2 inches shorter.
Gary - hope you don't mind, but found these to add to your list -
"A slipping gear could let your M203 grenade launcher fire when you least expect it. That would make you quite unpopular in what's left of your unit."
- Army's magazine of preventive maintenance.
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"When the pin is pulled, Mr. Grenade is not our friend.
- U.S. Marine Corps
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"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground."
- USAF Ammo Troop
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"It is generally inadvisable to eject directly over the area you just bombed."
- U.S. Air Force Manual
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"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons."
- General MacArthur
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"You, you, and you ... Panic. The rest of you, come with me."
- U.S. Marine Corp Gunnery Sgt.
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"Bravery is being the only one who knows you're afraid."
- David Hackworth
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"Any ship can be a minesweeper ... once."
- Anonymous
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"If you see a bomb technician running, follow him."
- USAF Ammo Troop
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"Though I Fly Through the Valley of Death ... I Shall Fear No Evil. For I am at 80,000 Feet and Climbing."
- At the entrance to the old SR-71 operating base Kadena, Japan
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"You've never been lost until you've been lost at Mach 3."
- Paul F. Crickmore (test pilot)
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"Blue water Navy truism: There are more planes in the ocean than submarines in the sky."
- From an old carrier sailor
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"The Piper Cub is the safest airplane in the world; it can just barely kill you."
- Attributed to Max Stanley (Northrop test pilot)
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"A pilot who doesn't have any fear probably isn't flying his plane to its maximum."
- Jon McBride, astronaut
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"If you're faced with a forced landing, fly the thing as far into the crash as possible."
- Bob Hoover (renowned aerobatic and test pilot)
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"There is no reason to fly through a thunderstorm in peacetime."
- Sign over squadron ops desk at Davis-Monthan AFB, AZ, 1970
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As the test pilot climbs out of the experimental aircraft, having torn off the wings and tail in the crash landing, the crash truck arrives, the rescuer sees a bloodied pilot and asks "What happened?".
The pilot's reply: "I don't know, I just got here myself!"
- Attributed to Ray Crandell (Lockheed test pilot)
Never share a foxhole with anyone braver than yourself
Or someone who had too many beans during chow.
On the other hand... if you add a radio to the list so he can call in the world if need be... he's a fairly useful guy!
Lt.s never know how to use a radio. Thye still have their 'soap on a rope' so it doesn't get lost. A good NCO never lets the LT play with the radio.
"Push button to talk". The radio operator got the contact established, but I called the artillery, gunships, medevacs, ...
Amazed that a Lt. could handle the 'push to talk' instruction. Must have been well trained by NCOs.
Particularly talented.. for an Lt, that is...
Great list and this one right here is spot on!!
86. Murphy was a grunt.
As a grunt I'll tell you I have never had a mission go as planned. Even the most boring and mundane mission always seemed to get messed up by Murphy. Hell I'm pretty sure I even wrote about Murphy a couple times on Newsvine during my hay day on there. All that said I really miss my time in. I am currently working to get back in for a few more years hoping Murphy doesn't mess that plan up either.
Thanks for posting this I really enjoyed it!!